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		<title>BPhysics</title>
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		<h1>BPhysics</h1>
		<p>Inherites from <a href="BObject.html">BObject</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BPhysics()">BPhysics</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#~BPhysics()">~BPhysics</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setMass(float)">setMass</a>(float mass);</td></tr>
			<tr><td align="right">float </td><td><a href="#mass()">mass</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setGravity(const BVector&)">setGravity</a>(const BVector& gravity);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#gravity()">gravity</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setFriction(float)">setFriction</a>(float friction);</td></tr>
			<tr><td align="right">float </td><td><a href="#friction()">friction</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setElastane(float)">setElastane</a>(float elastane);</td></tr>
			<tr><td align="right">float </td><td><a href="#elastane()">elastane</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setForce(const BVector&)">setForce</a>(const BVector& force);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#force()">force</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSpeed(const BVector&)">setSpeed</a>(const BVector& speed);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#speed()">speed</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRotationSpeed(float, float, float)">setRotationSpeed</a>(float r, float p, float y);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#rotationSpeed()">rotationSpeed</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"/>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BPhysics()">
			<h3>BPhysics();</h3>
		</div>
		<div id="~BPhysics()">
			<h3>~BPhysics();</h3>
		</div>
		<div id="setMass(float)">
			<h3>void setMass(float mass);</h3>
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		<div id="mass()">
			<h3>float mass() const;</h3>
		</div>
		<div id="setGravity(const BVector&)">
			<h3>void setGravity(const BVector& gravity);</h3>
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		<div id="gravity()">
			<h3>const BVector& gravity() const;</h3>
		</div>
		<div id="setFriction(float)">
			<h3>void setFriction(float friction);</h3>
		</div>
		<div id="friction()">
			<h3>float friction() const;</h3>
		</div>
		<div id="setElastane(float)">
			<h3>void setElastane(float elastane);</h3>
		</div>
		<div id="elastane()">
			<h3>float elastane() const;</h3>
		</div>
		<div id="setForce(const BVector&)">
			<h3>void setForce(const BVector& force);</h3>
		</div>
		<div id="force()">
			<h3>const BVector& force() const;</h3>
		</div>
		<div id="setSpeed(const BVector&)">
			<h3>void setSpeed(const BVector& speed);</h3>
		</div>
		<div id="speed()">
			<h3>const BVector& speed() const;</h3>
		</div>
		<div id="setRotationSpeed(float, float, float)">
			<h3>void setRotationSpeed(float r, float p, float y);</h3>
		</div>
		<div id="rotationSpeed()">
			<h3>const BVector& rotationSpeed() const;</h3>
		</div>
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